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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [IVB/HSW/BYT-M bisected]GLBenchmark crashes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74066#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [IVB/HSW/BYT-M bisected]GLBenchmark crashes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74066">bug 74066</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>Thanks for the bug report.
Looks like just a misunderstanding on my part of the GLSL ES spec. (My
outstanding patch shouldn't affect this bug)
After stating
<span class="quote">> Each compilation unit should declare the version of the language it is written
> to using the #version directive:
> #version number</span >
the GLSL ES 1.0 spec continues
<span class="quote">> "Version 100 of the language does not require compilation units to include this
> directive, and compilation units that do not include a #version directive will
> be treated as targeting version 100."</span >
Spec authors should not use "should"!
I don't see how this worked before my commit either, unless by setting
language_version = 110 we coincidentally passed some (version >= 100) checks?</pre>
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