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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Intel driver breaks hardware accelerated flash on Chrome"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73978#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Intel driver breaks hardware accelerated flash on Chrome"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73978">bug 73978</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>Give this a try?
<a href="http://patchwork.freedesktop.org/patch/18837/">http://patchwork.freedesktop.org/patch/18837/</a>
(In reply to <a href="show_bug.cgi?id=73978#c6">comment #6</a>)
<span class="quote">> Shaders don't seem to fail to compile, at least as far as I have seen. Is
> there anything that would help you figure this out like MESA_GLSL=dump?</span >
Yeah, MESA_GLSL=dump would probably be useful.</pre>
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