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    <body><span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Increase GL_MAX_3D_TEXTURE_SIZE"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=74130">bug 74130</a>
        <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Increase GL_MAX_3D_TEXTURE_SIZE"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=74130#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Increase GL_MAX_3D_TEXTURE_SIZE"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=74130">bug 74130</a>
              from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
        <pre>Fixed by the following commits.  These will be in Mesa 10.2.

commit c593ad6e467b07ec0c70923d79259dbfb68b1bed
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Date:   Sun Feb 2 03:03:39 2014 -0800

    i965: Bump MaxTexMbytes from 1GB to 1.5GB.

    Even with the other limits raised, TestProxyTexImage would still reject
    textures > 1GB in size.  This is an artificial limit; nothing prevents
    us from having a larger texture.  I stayed shy of 2GB to avoid the
    larger-than-aperture situation.

    For 3D textures, this raises the effective limit:
     - RGBA8:   645 -> 738
     - RGBA16:  512 -> 586
     - RGBA32F: 406 -> 465

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Increase GL_MAX_3D_TEXTURE_SIZE"
   href="show_bug.cgi?id=74130">https://bugs.freedesktop.org/show_bug.cgi?id=74130</a>
    Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
    Reviewed-by: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>>
    Reviewed-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>

commit 6c044231535b93c5d16404528946cad618d96bd9
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Date:   Sun Feb 2 02:58:42 2014 -0800

    i965: Bump GL_MAX_CUBE_MAP_TEXTURE_SIZE to 8192.

    Gen4+ supports 8192x8192 cube maps.  Ivybridge and later can actually
    support 16384, but that would place GL_MAX_CUBE_MAP_TEXTURE_SIZE above
    GL_MAX_TEXTURE_SIZE, which seems like a bad idea.

    (Unfortunately, we can't bump GL_MAX_TEXTURE_SIZE to 16384 without
    causing regressions due to awful W-tiled stencil buffer interactions.)

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Increase GL_MAX_3D_TEXTURE_SIZE"
   href="show_bug.cgi?id=74130">https://bugs.freedesktop.org/show_bug.cgi?id=74130</a>
    Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
    Reviewed-by: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>>
    Reviewed-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>

commit 06b047ebc75c6af02f806d051a5703748ee76b69
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Date:   Sun Feb 2 02:51:45 2014 -0800

    i965: Bump MAX_3D_TEXTURE_SIZE to 2048.

    It's highly unlikely that there will be enough memory in the system to
    allocate enough space for this, but we should still expose the hardware
    limit.  It's what the Intel Windows driver does, and it seems most other
    vendors do likewise.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Increase GL_MAX_3D_TEXTURE_SIZE"
   href="show_bug.cgi?id=74130">https://bugs.freedesktop.org/show_bug.cgi?id=74130</a>
    Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
    Reviewed-by: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>>
    Reviewed-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>></pre>
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