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<body><span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Mesa crash on shaders that have large number of active uniforms."
href="https://bugs.freedesktop.org/show_bug.cgi?id=71254">bug 71254</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
</tr>
<tr>
<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Mesa crash on shaders that have large number of active uniforms."
href="https://bugs.freedesktop.org/show_bug.cgi?id=71254#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Mesa crash on shaders that have large number of active uniforms."
href="https://bugs.freedesktop.org/show_bug.cgi?id=71254">bug 71254</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>commit 7189fce237cc7f4bc76a85cca8bcf75756d9affc
Author: Petri Latvala <<a href="mailto:petri.latvala@intel.com">petri.latvala@intel.com</a>>
Date: Thu Feb 27 16:15:04 2014 +0200
i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays
dynamically.
v2: Don't add function parameters, pass the required size in
prog_data->nr_params.
v3:
- Use the name uniform_array_size instead of uniform_param_count.
- Round up when dividing param_count by 4.
- Use MAX2() instead of taking the maximum by hand.
- Don't crash if prog_data passed to vec4_visitor constructor is NULL
v4: Rebase for current master
v5 (idr): Trivial whitespace change.
Signed-off-by: Petri Latvala <<a href="mailto:petri.latvala@intel.com">petri.latvala@intel.com</a>>
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Mesa crash on shaders that have large number of active uniforms."
href="show_bug.cgi?id=71254">https://bugs.freedesktop.org/show_bug.cgi?id=71254</a>
Cc: "10.1" <<a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>>
Reviewed-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>></pre>
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