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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [ivb] GPU hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75883#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [ivb] GPU hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75883">bug 75883</a>
from <span class="vcard"><a class="email" href="mailto:kai.sauerwald@uni-dortmund.de" title="Kai Sauerwald <kai.sauerwald@uni-dortmund.de>"> <span class="fn">Kai Sauerwald</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=75883#c4">comment #4</a>)
<span class="quote">> This looks really strange. These look like Mesa (3D driver) batchbuffers
> (based on the binding/sampler/constant/unit state sequences), but the
> sequence before the hanging flush is:
>
> 1. VS related state.
> 2. GS disable state.
> 3. PS related state.
> 4. 3DSTATE_VERTEX_BUFFERS
> 5. 3DPRIMITIVE.
>
> But, as far as I can tell, Mesa /always/ emits 3DSTATE_VERTEX_ELEMENTS after
> 3DSTATE_VERTEX_BUFFERS. It's always done in the same function, directly one
> after the next. So, I'm not sure what to make of this.
>
> What version of Mesa are you using? It's clearly not 10.1, but I'm not sure
> how far back it is.</span >
glxinfo tell me its 10.0.3</pre>
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