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    <body><span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - [IVB/HSW] ogl-samples: gl-320-glsl-input-struct failure to run"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=76393">bug 76393</a>
        <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>NOTOURBUG
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - [IVB/HSW] ogl-samples: gl-320-glsl-input-struct failure to run"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=76393#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - [IVB/HSW] ogl-samples: gl-320-glsl-input-struct failure to run"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=76393">bug 76393</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>This is definitely not our bug.  Their vertex shader has:

#version 150 core
...
struct vertex
{
    vec2 Position;
    vec2 Texcoord;
};

in vertex Vertex;

The GLSL 1.50 specification very clearly disallows this:
"Vertex shader inputs can only be float, floating-point vectors, matrices,
signed and unsigned integers and integer vectors. Vertex shader inputs can also
form arrays of these types, but not structures."

This text is also present in GLSL 4.40.</pre>
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