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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [IVB/HSW] ogl-samples: gl-320-fbo-multisample-integer render error “no texture”"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76398#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [IVB/HSW] ogl-samples: gl-320-fbo-multisample-integer render error “no texture”"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76398">bug 76398</a>
from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=96708" name="attach_96708" title="Patch for the test">attachment 96708</a> <a href="attachment.cgi?id=96708&action=edit" title="Patch for the test">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=76398&attachment=96708'>[review]</a>
Patch for the test
This is a patch for the ogl-samples test adding the min/mag filters to the
texture. Apply the patch to ogl-samples, then rebuild and re-run the test.
Should render proper results now.
I'll try to reach the developers and let them know about this.</pre>
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