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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [HSW] DOTA world lighting has no effect"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76749#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [HSW] DOTA world lighting has no effect"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76749">bug 76749</a>
from <span class="vcard"><a class="email" href="mailto:olvaffe@gmail.com" title="Chia-I Wu <olvaffe@gmail.com>"> <span class="fn">Chia-I Wu</span></a>
</span></b>
<pre>Moved to HSW. Noticed another rendering issue introduced by
commit 9cd51bb0c4608258199c69bc7738e72f055799d2
Author: Matt Turner <<a href="mailto:mattst88@gmail.com">mattst88@gmail.com</a>>
Date: Tue Mar 11 13:16:37 2014 -0700
i965/vec4: Eliminate writes that are never read.
It does not seem to be related to this bug either.
But I can confirm that the deferred_simple_light shader is the source of the
bug. I had a look at the FS part of the shader. The lighting effect can be
observed when I replaced "oT1", which is the varying for the light direction
AFAICT, by a fixed value. It is possible that the VS part is miscompiled,
giving FS wrong light direction. I will dig more tomorrow.</pre>
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