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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [IVB/HSW] ogl-samples: gl-320-fbo-multisample-integer render error “no texture”"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76398#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [IVB/HSW] ogl-samples: gl-320-fbo-multisample-integer render error “no texture”"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76398">bug 76398</a>
from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
<pre>Actually the problem is not the blitting operation but the rendering to the
main framebuffer with the blitting results. Setting the filters after the blit
and before rendering to the framebuffer does fix the problem too so this may
still be a bug in test code.</pre>
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