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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - GL_ARB_ES3_compatibility and std140 arrays"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71741#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - GL_ARB_ES3_compatibility and std140 arrays"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71741">bug 71741</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>As is, the program fails to compile shaders on both Mesa and nVidia's binary
driver - you need to add "precision highp float;\n" to the fragment shader.
With that change, Mesa (Haswell, 10.2-devel) and nVidia (GTX 760, 334.21) have
the same behavior - a narrow and tall triangle pointing upwards.</pre>
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