<html>
    <head>
      <base href="https://bugs.freedesktop.org/" />
    </head>
    <body><span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [HSW] Segmentation Fault in Simple OpenGL 3.3 Application"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=76400">bug 76400</a>
        <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [HSW] Segmentation Fault in Simple OpenGL 3.3 Application"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=76400#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [HSW] Segmentation Fault in Simple OpenGL 3.3 Application"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=76400">bug 76400</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>Crash fixed in master by:

commit 1afe3359258a9e89b62c8638761f52d78f6d1cbc
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Date:   Thu Mar 20 11:53:16 2014 -0700

    mesa: In core profile, refuse to draw unless a VAO is bound.

    Core profile requires a non-default VAO to be bound.  Currently, calls
    to glVertexAttribPointer raise INVALID_OPERATION unless a VAO is bound,
    and we never actually get any vertex data set.  Trying to draw without
    any vertex data can only cause problems.  In i965, it causes a crash.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [HSW] Segmentation Fault in Simple OpenGL 3.3 Application"
   href="show_bug.cgi?id=76400">https://bugs.freedesktop.org/show_bug.cgi?id=76400</a>
    Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
    Reviewed-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
    Cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>

You'll still need to bind a non-default VAO in order for the application to
work.</pre>
        </div>
      </p>
      <hr>
      <span>You are receiving this mail because:</span>
      
      <ul>
          <li>You are the QA Contact for the bug.</li>
      </ul>
    </body>
</html>