<html>
    <head>
      <base href="https://bugs.freedesktop.org/" />
    </head>
    <body><span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED --- - [bisected] glsl: uniform vars turns undefined in mesa 9.1.4; mesa 9.0 OK"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=70322">bug 70322</a>
        <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">QA Contact</td>
           <td>
                
           </td>
           <td>intel-3d-bugs@lists.freedesktop.org
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">CC</td>
           <td>
                
           </td>
           <td>eric@anholt.net, kenneth@whitecape.org
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Summary</td>
           <td>glsl: uniform vars turns undefined in mesa 9.1.4; mesa 9.0 OK
           </td>
           <td>[bisected] glsl: uniform vars turns undefined in mesa 9.1.4; mesa 9.0 OK
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Component</td>
           <td>glsl-compiler
           </td>
           <td>Drivers/DRI/i965
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED --- - [bisected] glsl: uniform vars turns undefined in mesa 9.1.4; mesa 9.0 OK"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=70322#c7">Comment # 7</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED --- - [bisected] glsl: uniform vars turns undefined in mesa 9.1.4; mesa 9.0 OK"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=70322">bug 70322</a>
              from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
        <pre>Bisected to:

commit c9e48e5b083b6cf97ecdb2d17c874ea631203b06
Author: Eric Anholt <<a href="mailto:eric@anholt.net">eric@anholt.net</a>>
Date:   Wed Aug 1 19:35:18 2012 -0700

    i965: Generalize VS compute-to-MRF for compute-to-another-GRF, too.

    No statistically significant performance difference on glbenchmark 2.7
    (n=60).  It reduces cycles spent in the vertex shader by 3.3% +/- 0.8%
    (n=5), but that's only about .3% of all cycles spent according to the
    fixed shader_time.

    Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>></pre>
        </div>
      </p>
      <hr>
      <span>You are receiving this mail because:</span>
      
      <ul>
          <li>You are the QA Contact for the bug.</li>
      </ul>
    </body>
</html>