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      <base href="https://bugs.freedesktop.org/" />
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    <body><span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - GLSL compiler ignores layout(binding=N) on uniform blocks"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=76323">bug 76323</a>
        <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - GLSL compiler ignores layout(binding=N) on uniform blocks"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=76323#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - GLSL compiler ignores layout(binding=N) on uniform blocks"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=76323">bug 76323</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>Should be fixed by:

commit 625cf8c874950a38e7afb404345611f0fad4d490
Author: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
Date:   Wed Apr 2 18:58:54 2014 -0700

    glsl: Propagate explicit binding information from the AST all the way to
the linker

    Information about the binding was not being properly communicated from
    the front-end compiler to the linker.  As a result, the linker never
    knew that any UBOs had explicit bindings!

    Fixes the piglit test arb_shading_language_420pack-binding-layout.

    Signed-off-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - GLSL compiler ignores layout(binding=N) on uniform blocks"
   href="show_bug.cgi?id=76323">https://bugs.freedesktop.org/show_bug.cgi?id=76323</a>
    Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
    Tested-by: <a href="mailto:github@socker.lepus.uberspace.de">github@socker.lepus.uberspace.de</a> [v0]
    Cc: "10.1" <<a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>>
    Cc: <a href="mailto:github@socker.lepus.uberspace.de">github@socker.lepus.uberspace.de</a>

and the preceding commits.</pre>
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