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    <body><span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [IVB/HSW] ogl-samples: gl-320-primitive-shading render error (missing all colors)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=76394">bug 76394</a>
        <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [IVB/HSW] ogl-samples: gl-320-primitive-shading render error (missing all colors)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=76394#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [IVB/HSW] ogl-samples: gl-320-primitive-shading render error (missing all colors)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=76394">bug 76394</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>Committed as:

commit 6d0e30c6a332de9ea7ab00e1fd303df2fb337c64
Author: Iago Toral Quiroga <<a href="mailto:itoral@igalia.com">itoral@igalia.com</a>>
Date:   Fri Apr 4 15:11:15 2014 +0200

    glsl: Properly handle blocks that define the same field name.

    Currently we can have name space collisions between blocks that define the
same
    fields. For example:

    in block
    {
        vec4 Color;
    } In[];

    out block
    {
        vec4 Color;
    } Out;

    These two blocks will assign the same interface name (block.Color) to the
Color
    field in flatten_named_interface_blocks_declarations.cpp, leading to havoc.
    This was breaking badly the gl-320-primitive-shading test from ogl-samples.

    The patch uses the block instance name to avoid collisions, producing names
    like block.In.Color and block.Out.Color to avoid the name clash.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [IVB/HSW] ogl-samples: gl-320-primitive-shading render error (missing all colors)"
   href="show_bug.cgi?id=76394">https://bugs.freedesktop.org/show_bug.cgi?id=76394</a>
    Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>

Marking fixed.  But...I'm not sure if those errors are expected.  If not, we
should probably reopen this (and change the title)...</pre>
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