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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - clamp with bounds inside [0, 1] generates slow code"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76862#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - clamp with bounds inside [0, 1] generates slow code"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76862">bug 76862</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>Are you thinking this should be implemented in src/glsl? There's no IR for
saturate. We emit saturate modifiers for clamp(x, 0.0, 1.0) in the i965
backend.
I think the IR should grow an ir_unop_saturate operation.</pre>
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