<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Segfault in intelTexImage"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76299#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Segfault in intelTexImage"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76299">bug 76299</a>
from <span class="vcard"><a class="email" href="mailto:luke-jr+freedesktopbugs@utopios.org" title="Luke-Jr <luke-jr+freedesktopbugs@utopios.org>"> <span class="fn">Luke-Jr</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=98153" name="attach_98153" title="workaround/hack">attachment 98153</a> <a href="attachment.cgi?id=98153&action=edit" title="workaround/hack">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=76299&attachment=98153'>[review]</a>
workaround/hack
After a few hours of debugging, I found the problem lies in rgba8_copy_16,
which appears to use SSSE3 for a faster 128-bit and 512-bit memcpy. For some
reason, this code segfaults on my platform (Haswell i7-4771 in x86_32 mode).
Removing the SSSE3 code "fixes" the problem, and all 3 games (Armagetron,
Quake, and Quake 4) work again.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>