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      <base href="https://bugs.freedesktop.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Texture artifacts in Kerbal Space Program"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=78648">78648</a>
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Texture artifacts in Kerbal Space Program
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>lemody@gmail.com
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr></table>
      <p>
        <div>
        <pre>With Mesa master there are strange flickering 'rectangles' in the terrain
texture when watching the planet from sky in kerbal space program. This is a
regression, used to look fine before.

I've bisected the regression in to following commit:

--- 8< ---
42a26cb5e441a01d5288b299980f23affaad53fe is the first bad commit
commit 42a26cb5e441a01d5288b299980f23affaad53fe
Author: Matt Turner <<a href="mailto:mattst88@gmail.com">mattst88@gmail.com</a>>
Date:   Wed Apr 9 13:38:14 2014 -0700

    i965: Don't make instructions with a null dest a barrier to scheduling.

    Now that we properly track accumulator dependencies, the scheduler is
    able to schedule instructions between the mach and mov in the common
    the integer multiplication pattern:

       mul  acc0, x, y
       mach null, x, y
       mov  dest, acc0

    Since a null destination implies no dependency on the destination, we
    can also safely schedule instructions (that don't write the accumulator)
    between the mul and mach.

    Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>></pre>
        </div>
      </p>
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