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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Gen4-5 code lost: runtime_check_aads_emit"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78679#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Gen4-5 code lost: runtime_check_aads_emit"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78679">bug 78679</a>
from <span class="vcard"><a class="email" href="mailto:core13@gmx.net" title="Sergej Forat <core13@gmx.net>"> <span class="fn">Sergej Forat</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=78679#c16">comment #16</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=78679#c13">comment #13</a>)
> Could you try the following?
>
> 1. Disable AA only: Remove glEnable(GL_LINE_SMOOTH)
> 2. Disable blending only: remove glEnable(GL_BLEND)
> 3. Disable AA and blending
> 4. Do 1-3 again but removing also glPolygonMode(GL_FRONT, GL_LINE)</span >
0. Patched (original): Upper edges interpolate, back face is blue.
1. Disable AA only: No interpolation for upper edges, they are blue as the back
face.
2. Disable blending only: Same as 0 (has no effect).
3. Disable AA and blending: Same as 1.
4. Disable line front: Interpolates correctly on both sides independent of
other settings.
Also
5. Enable line front and back: Same as 1 for both sides.
6. Disable line front, enable line back: Front face is blue, shorter upper edge
is blue, longer upper edge still interpolates.</pre>
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