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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Texture artifacts in Kerbal Space Program"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78648#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Texture artifacts in Kerbal Space Program"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78648">bug 78648</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=78648#c10">comment #10</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=78648#c9">comment #9</a>)
> > FYI it is specifically the first change in the patch that causes the
> > artifacts to appear. I'm trying to figure out what is the instruction
> > involved.
>
> Do you still have the crash issues when starting the game?</span >
Game does not crash but seems to wait forever for something, I'm not sure if
this is related though, I get this 'hang' only when using a saved game, not
when starting always a new one.
<span class="quote">> Could the patch be somehow causing those (I don't see crashes anymore with
> latest Mesa nor the rendering issues)?</span >
The patches were reverted so rendering issues are gone. Did you experience the
'hang' also?</pre>
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