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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Texture artifacts in Kerbal Space Program"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78648#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Texture artifacts in Kerbal Space Program"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78648">bug 78648</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=78648#c11">comment #11</a>)
<span class="quote">> The patches were reverted so rendering issues are gone. Did you experience
> the 'hang' also?</span >
I remember KSP doing something which required continuing the game from gdb to
actually to be able to run it, and this happening only when I was using Mesa
version that caused the rendering artifacts. I didn't investigate it more (no
debug symbols available for KSP libs, Steam's ubuntu libs etc), so I don't know
whether they were really related.</pre>
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