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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - KHR_gl_texture_2D_image broken for mipmap levels not on tile boundary"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72068#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - KHR_gl_texture_2D_image broken for mipmap levels not on tile boundary"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72068">bug 72068</a>
from <span class="vcard"><a class="email" href="mailto:xynopsis@gmail.com" title="Abdiel Janulgue <xynopsis@gmail.com>"> <span class="fn">Abdiel Janulgue</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=72068#c3">comment #3</a>)
<span class="quote">> What's the status of this bug? I see that the patches were sent in December
> and Jordan had a comment that needed addressing... and then nothing?</span >
The concerns that Jordan raised were from the complete removal of the tiled
offsets. I didn't proceed with that direction because there were already some
piglit failures on my implementation of the blorp fixes, as it only supported
single-sampled layered rendering. I think Topi took over the removal of the
tiling offsets tasks as it involved much more than my initial approach.
Patches 1-3 in the series, however, in itself fixed the KHR_gl_texture_2D_image
bug mentioned in this report. Nobody commented on those specific patches.
On the other hand, I think Ander would like to remove the
KHR_gl_texture_2D_image feature if I remember the discussion with him
correctly? He might want to comment here what is the status of that decision.</pre>
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