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    <body><span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - INTEL_DEBUG=shader_time is full of lies"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=79029">bug 79029</a>
        <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - INTEL_DEBUG=shader_time is full of lies"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=79029#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - INTEL_DEBUG=shader_time is full of lies"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=79029">bug 79029</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>This should pretty much be fixed by:

commit d0575d98fc595dcc17706dc73d1eb461027ca17a
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Date:   Sat Jun 14 03:53:07 2014 -0700

    i965/vec4: Fix dead code elimination for VGRFs of size > 1.

    When faced with code such as:

        mov vgrf31.0:UD, 960D
        mov vgrf31.1:UD, vgrf30.xxxx:UD

    The dead code eliminator didn't consider reg_offsets, so it decided that
    the second instruction was writing was writing to the same register as
    the first one, and eliminated the first one.  But they're actually
    different registers.

    This fixes INTEL_DEBUG=shader_time for vertex shaders.  In the above
    code, vgrf31.0 represents the offset into the shader_time buffer where
    the data should be written, and vgrf31.1 represents the actual time
    data.  With a completely undefined offset, results were...unexpected.

    I think this is probably one of the few cases (maybe only case) where we
    generate multiple MOVs to a large VGRF.  Normally, we just use them as
    texturing results; the other SEND-from-GRF uses a size 1 VGRF.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - INTEL_DEBUG=shader_time is full of lies"
   href="show_bug.cgi?id=79029">https://bugs.freedesktop.org/show_bug.cgi?id=79029</a>
    Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
    Reviewed-by: Matt Turner <<a href="mailto:mattst88@gmail.com">mattst88@gmail.com</a>>
    Cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>

It's at least now giving me data in the same ballpark as the other methods,
though I haven't checked if it's entirely the same.  Thankfully it was
something simple.</pre>
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