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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - [BDW] Many Ogles3conform framebuffer_blit cases fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77865#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - [BDW] Many Ogles3conform framebuffer_blit cases fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77865">bug 77865</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>These are all working for me, as of:
commit 49659ad90c501ae584b7d76ca98f35a8f57d40fe
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Date: Fri Jun 13 15:26:40 2014 -0700
i965: Use 8x4 aligned rectangles for HiZ operations on Broadwell.
Like on Haswell, we need to use 8x4 aligned rectangle primitives for
hierarchical depth buffer resolves and depth clears. See the comments
in brw_blorp.cpp's brw_hiz_op_params() constructor. (The Broadwell
documentation confirms that this is still necessary.)
This patch makes the Broadwell code follow the same behavior as Chad and
Jordan's Gen7 BLORP code. Based on a patch by Topi Pohjolainen.
This fixes es3conform's framebuffer_blit_functionality_scissor_blit
test, with no Piglit regressions.
Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Reviewed-by: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>>
Cc: "10.2" <<a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>>
Can you retest? Thanks!</pre>
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