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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [i965] Incorrect pixels when using discard and uniform loads"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79948#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [i965] Incorrect pixels when using discard and uniform loads"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79948">bug 79948</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>Regarding the test case <span class=""><a href="attachment.cgi?id=100932" name="attach_100932" title="Patch to piglit test showing the discard problem.">attachment #100932</a> <a href="attachment.cgi?id=100932&action=edit" title="Patch to piglit test showing the discard problem.">[details]</a></span>, I can't see how that would even
run, at all, on Mesa. It tries to use a UBO in a compatibility profile without
enabling GL_ARB_uniform_buffer_objects.
I think the right approach is to basically clone
tests/spec/arb_uniform_buffer_object/rendering.c (call the new test
rendering-discard.c) and modify it to hit the paths you want to hit.</pre>
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