<html>
    <head>
      <base href="https://bugs.freedesktop.org/" />
    </head>
    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [bisected regression] piglit spec/glsl-1.50/compiler/incorrect-in-layout-qualifier-repeated-prim.geom"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=80778">80778</a>
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[bisected regression] piglit spec/glsl-1.50/compiler/incorrect-in-layout-qualifier-repeated-prim.geom
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>jljusten@gmail.com
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Reproduce with:
glslparsertest
tests/spec/glsl-1.50/compiler/incorrect-in-layout-qualifier-repeated-prim.geom
fail 1.50

a7e6ec68985dda9ca70c3eeb4fa9d807b67f7c99 is the first bad commit
commit a7e6ec68985dda9ca70c3eeb4fa9d807b67f7c99
Author: Samuel Iglesias Gonsalvez <<a href="mailto:siglesias@igalia.com">siglesias@igalia.com</a>>
Date:   Tue Jun 10 08:45:43 2014 +0200

    glsl: Add parsing support for multi-stream output in geometry shaders.

    This implements parsing requirements for multi-stream support in
    geometry shaders as defined in ARB_gpu_shader5.

    Signed-off-by: Samuel Iglesias Gonsalvez <<a href="mailto:siglesias@igalia.com">siglesias@igalia.com</a>>
    Reviewed-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>></pre>
        </div>
      </p>
      <hr>
      <span>You are receiving this mail because:</span>
      
      <ul>
          <li>You are the QA Contact for the bug.</li>
      </ul>
    </body>
</html>