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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [BDW]Piglit some spec_glsl-1.50_execution_built-in-functions* cases fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81157#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [BDW]Piglit some spec_glsl-1.50_execution_built-in-functions* cases fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81157">bug 81157</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=81157#c1">comment #1</a>)
<span class="quote">> In BDW the meaning of the neg / not modifier changed in some cases. I
> believe Abdiel was working in this area.</span >
Since it looks like it's just the geometry shader tests that are failing, I
suspect it might be something else.</pre>
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