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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [BDW]Piglit some spec_glsl-1.50_execution_built-in-functions* cases fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81157#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [BDW]Piglit some spec_glsl-1.50_execution_built-in-functions* cases fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81157">bug 81157</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=81157#c3">comment #3</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=81157#c1">comment #1</a>)
> > In BDW the meaning of the neg / not modifier changed in some cases. I
> > believe Abdiel was working in this area.
>
> Since it looks like it's just the geometry shader tests that are failing, I
> suspect it might be something else.</span >
According to the other bug (81156) which got marked as a duplicate of this, the
VS and FS ones are failing too. So...they're all failing. (I haven't verified
this myself - just reading the reports...)</pre>
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