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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [IVB] ES3-CTS.gtf.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit hits assertion failure in blorp"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81404#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [IVB] ES3-CTS.gtf.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit hits assertion failure in blorp"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81404">bug 81404</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>Bisecting may not be that useful - that assertion just means you're programming
a value for a field which is too large to fit in the number of bits the
hardware uses to represent it.
It will probably be pretty easy to fix upon inspection.</pre>
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