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<body><span class="vcard"><a class="email" href="mailto:bugReporter92@gmail.com" title="bugReporter92@gmail.com">bugReporter92@gmail.com</a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Compiling of shader gets stuck in infinite loop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78468">bug 78468</a>
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<th>What</th>
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<td style="text-align:right;">Attachment #103933 is obsolete</td>
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<td>1
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Compiling of shader gets stuck in infinite loop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78468#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Compiling of shader gets stuck in infinite loop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78468">bug 78468</a>
from <span class="vcard"><a class="email" href="mailto:bugReporter92@gmail.com" title="bugReporter92@gmail.com">bugReporter92@gmail.com</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=103934" name="attach_103934" title="dof.frag dumped August 3rd, 2014">attachment 103934</a> <a href="attachment.cgi?id=103934&action=edit" title="dof.frag dumped August 3rd, 2014">[details]</a></span>
dof.frag dumped August 3rd, 2014
After taking a look, I've noticed that the attached shader is put through a
pre-processing step before compiling. So I set MESA_GLSL=dump and this is the
actual shader that is getting compiled. I think this is more useful. I'll
attach the glsl_ir dumped afterwards in a moment.</pre>
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