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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Compiling of shader gets stuck in infinite loop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78468#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Compiling of shader gets stuck in infinite loop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78468">bug 78468</a>
from <span class="vcard"><a class="email" href="mailto:bugReporter92@gmail.com" title="bugReporter92@gmail.com">bugReporter92@gmail.com</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=103933" name="attach_103933" title="dof.frag Accessed August 3rd, 2014">attachment 103933</a> <a href="attachment.cgi?id=103933&action=edit" title="dof.frag Accessed August 3rd, 2014">[details]</a></span>
dof.frag Accessed August 3rd, 2014
I've attached the shader. The program (supertuxkart) doesn't make it through
the compilation of this file. All I do to test this is build and run
supertuxkart. I checked before that the backtrace was getting stuck in the
Intel glsl compiler.</pre>
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