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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Compiling of shader gets stuck in infinite loop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78468#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Compiling of shader gets stuck in infinite loop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78468">bug 78468</a>
from <span class="vcard"><a class="email" href="mailto:bugReporter92@gmail.com" title="bugReporter92@gmail.com">bugReporter92@gmail.com</a>
</span></b>
<pre>I'm looking at the code for this. Just to confirm, in order to add that limit,
you would change the code at brw_link_shader in
/drivers/dri/i965/brw_shader.cpp at around line 204?
I'm asking because I don't think the problem is two optimization passes
fighting. I'm seeing in the debugger the process gets stuck inside
"do_constant_folding" and never returns from that function. To me that sounds
like a single optimization pass, which is below the optimization loop.</pre>
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