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    <body><span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - L4d2 is slow on Intel Ironlake Mobile chipsets"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=81162">bug 81162</a>
        <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>NOTABUG
           </td>
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         <tr>
           <td style="text-align:right;">CC</td>
           <td>
                
           </td>
           <td>mattst88@gmail.com
           </td>
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - L4d2 is slow on Intel Ironlake Mobile chipsets"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=81162#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - L4d2 is slow on Intel Ironlake Mobile chipsets"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=81162">bug 81162</a>
              from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
        <pre>There are a number of performance improving features missing on Ironlake, like
HiZ, instruction compaction, or fast color clears. We're lacking some features,
but there's not really a bug here.

Kristian is generalizing the fast color clear implementation, so we might be
able to add Ironlake support. I've got some work in progress code for Ironlake
instruction compaction. And in general, we're always making compiler
improvements to speed up shader code.

Hopefully it'll get some speed ups, but Ironlake isn't a high priority to tell
the truth.</pre>
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