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<body><span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Stunt Rally GLSL compiler assertion failure"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82537">bug 82537</a>
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<td>lemody@gmail.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Stunt Rally GLSL compiler assertion failure"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82537#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Stunt Rally GLSL compiler assertion failure"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82537">bug 82537</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>I took a brief look. Assertion happens because bool 'rhs_clean' is not true for
a particular variable but num_assignments is 1, it looks like 'rhs_clean'
cannot be true because it would only get set after the call to
is_loop_constant() (variable causing the trouble is named "C" in the dump). If
I skip 'rhs_clean' check game gets started (it has other issues though). Will
try to understand a bit more if this is problem with loop analysis or not.</pre>
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