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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [IVB/BYT-M/HSW Bisected]Synmark2_V6.0(OglDrvCtx) performance reduced ~15%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82753#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [IVB/BYT-M/HSW Bisected]Synmark2_V6.0(OglDrvCtx) performance reduced ~15%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82753">bug 82753</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>OglDrvCtx test is CPU bound, high FPS test that on every frame tears down the
GL context and redos it (re-compiles shaders etc, it doesn't use textures
though).
I.e. it tests things affecting GL program startup speed, I don't think issues
there are high major (unless perf changes are significant without having
noticeable benefits elsewhere).</pre>
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