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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to integer underflow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82921#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to integer underflow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82921">bug 82921</a>
from <span class="vcard"><a class="email" href="mailto:kam1kaz3@gmail.com" title="Micael Dias <kam1kaz3@gmail.com>"> <span class="fn">Micael Dias</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=82921#c2">comment #2</a>)
<span class="quote">> Micael, would be cool to have your shader as a test case.</span >
As you created the piglit test, am I right to believe this is no longer needed?
The shader is a very simple one basically calling texture() on the uniform
sampler2D.</pre>
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