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<body><span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [IVB/BYT/BDW/BSW]Piglit spec_glsl-1.50_execution_texelFetchOffset_gs-texelFetch-isampler1DArray sporadically causes GPU hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82642">bug 82642</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
</tr>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
</tr>
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<td style="text-align:right;">Assignee</td>
<td>idr@freedesktop.org
</td>
<td>jljusten@gmail.com
</td>
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<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [IVB/BYT/BDW/BSW]Piglit spec_glsl-1.50_execution_texelFetchOffset_gs-texelFetch-isampler1DArray sporadically causes GPU hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82642#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [IVB/BYT/BDW/BSW]Piglit spec_glsl-1.50_execution_texelFetchOffset_gs-texelFetch-isampler1DArray sporadically causes GPU hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82642">bug 82642</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>I suspect this was fixed by:
commit c860a379d2fa09da1711591b6aef4a885d224ea0
Author: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>>
Date: Thu Jul 31 00:16:19 2014 -0700
i965/miptree: Layout 1D Array as 2D Array with height of 1
1D array miptrees were being laid out as a 2D texture with 1 slice.
This happened due to the mesa core storing the 1D array slice count in
the height field. On Intel hardware, we want to create a 2D array with
a height of 1 for the 1D array case.
Fixes assertion failure in piglit (gen6, gen8):
spec/glsl-1.30/execution/tex-miplevel-selection textureOffset 1DArrayShadow
In release builds of Mesa, this test was observed to cause a GPU hang
on gen8.
Signed-off-by: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>>
Cc: "10.2" <<a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>>
Bugzilla: <a class="bz_bug_link
bz_status_VERIFIED bz_closed"
title="VERIFIED FIXED - [BDW]Piglit spec_glsl-1.30_execution_tex-miplevel-selection_textureGrad_1DArray cases intel_do_flush_locked failed"
href="show_bug.cgi?id=81450">https://bugs.freedesktop.org/show_bug.cgi?id=81450</a>
Tested-by: Ben Widawsky <<a href="mailto:ben@bwidawsk.net">ben@bwidawsk.net</a>>
Reviewed-by: Chris Forbes <<a href="mailto:chrisf@ijw.co.nz">chrisf@ijw.co.nz</a>>
If not, please reopen. Thanks!</pre>
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