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<body><span class="vcard"><a class="email" href="mailto:huax.lu@intel.com" title="lu hua <huax.lu@intel.com>"> <span class="fn">lu hua</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [ILK/SNB Bisected]Piglit spec_ARB_texture_cube_map_copyteximage_CUBE fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77553">bug 77553</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Assignee</td>
<td>huax.lu@intel.com
</td>
<td>jljusten@gmail.com
</td>
</tr></table>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [ILK/SNB Bisected]Piglit spec_ARB_texture_cube_map_copyteximage_CUBE fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77553#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [ILK/SNB Bisected]Piglit spec_ARB_texture_cube_map_copyteximage_CUBE fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77553">bug 77553</a>
from <span class="vcard"><a class="email" href="mailto:huax.lu@intel.com" title="lu hua <huax.lu@intel.com>"> <span class="fn">lu hua</span></a>
</span></b>
<pre>Fixed on SNB with latest master branch.It still fails on ILK.
output on SNB:
Testing GL_TEXTURE_CUBE_MAP
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT24
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH24_STENCIL8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH32F_STENCIL8
PIGLIT: {"result": "pass" }
output on ILK:
Testing GL_TEXTURE_CUBE_MAP
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT
WARNING: Depth/stencil buffer needs alignment to 8-pixel boundaries.
Truncating offset, bad rendering may occur.
Probe color at (288,10)
Expected: 0.637500 0.637500 0.637500 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (288,12)
Expected: 0.525000 0.525000 0.525000 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (302,0)
Expected: 0.412500 0.412500 0.412500 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (288,10)
Expected: 0.187500 0.187500 0.187500 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT16
Probe color at (304,10)
Expected: 0.637500 0.637500 0.637500 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (304,12)
Expected: 0.525000 0.525000 0.525000 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (318,0)
Expected: 0.412500 0.412500 0.412500 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (304,10)
Expected: 0.187500 0.187500 0.187500 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT24
Probe color at (320,10)
Expected: 0.637500 0.637500 0.637500 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (320,12)
Expected: 0.525000 0.525000 0.525000 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (334,0)
Expected: 0.412500 0.412500 0.412500 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (320,10)
Expected: 0.187500 0.187500 0.187500 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT32F
Probe color at (336,10)
Expected: 0.637500 0.637500 0.637500 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (336,12)
Expected: 0.525000 0.525000 0.525000 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (350,0)
Expected: 0.412500 0.412500 0.412500 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Probe color at (336,10)
Expected: 0.187500 0.187500 0.187500 1.000000
Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH24_STENCIL8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH32F_STENCIL8
PIGLIT: {"result": "fail" }</pre>
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