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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [BDW bisected]] Warsow v1.0/Xonotic v0.7/Gputest v0.5_triangle_fullscreen/synmark2_v6/GLBenchmark v2.5.0/GLBenchmark v2.7.0/Ungine-demos performance reduced 30%~60%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83046#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [BDW bisected]] Warsow v1.0/Xonotic v0.7/Gputest v0.5_triangle_fullscreen/synmark2_v6/GLBenchmark v2.5.0/GLBenchmark v2.7.0/Ungine-demos performance reduced 30%~60%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83046">bug 83046</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=105777" name="attach_105777" title="Attempt to fix the scaledown rectangle">attachment 105777</a> <a href="attachment.cgi?id=105777&action=edit" title="Attempt to fix the scaledown rectangle">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=83046&attachment=105777'>[review]</a>
Attempt to fix the scaledown rectangle
The resolve rectangle scaledown factor appears to be wrong. (The fast clear
rectangle looks fine - just the resolve is wrong.) See 3D > Pixel > Pixel
Backend [IVB+] > Render Target Resolve [IVB+].
The attached patch tries to work around it. With that patch, EgyptHD
performance goes up by 2.75x to the expected speed (the one I see when using
repdata clears only).
Unfortunately, I'm not physically in the same location as my Broadwell
machine's monitor right now, so I can't watch and see if the rendering is
correct or not. But it does pass Piglit.</pre>
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