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<base href="https://bugs.freedesktop.org/" />
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<body><table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [SNB]Piglit spec_OpenGL_1.1_teximage-colors_GL* cases fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83695">83695</a>
</td>
</tr>
<tr>
<th>Assignee</th>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<th>Summary</th>
<td>[SNB]Piglit spec_OpenGL_1.1_teximage-colors_GL* cases fail
</td>
</tr>
<tr>
<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Classification</th>
<td>Unclassified
</td>
</tr>
<tr>
<th>OS</th>
<td>Linux (All)
</td>
</tr>
<tr>
<th>Reporter</th>
<td>huax.lu@intel.com
</td>
</tr>
<tr>
<th>Hardware</th>
<td>All
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Version</th>
<td>unspecified
</td>
</tr>
<tr>
<th>Component</th>
<td>Drivers/DRI/i965
</td>
</tr>
<tr>
<th>Product</th>
<td>Mesa
</td>
</tr></table>
<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=106017" name="attach_106017" title="output(spec_OpenGL_1.1_teximage-colors_GL_RGBA2)">attachment 106017</a> <a href="attachment.cgi?id=106017&action=edit" title="output(spec_OpenGL_1.1_teximage-colors_GL_RGBA2)">[details]</a></span>
output(spec_OpenGL_1.1_teximage-colors_GL_RGBA2)
System Environment:
--------------------------
Platform: SNB
Libdrm:
(master)libdrm-2.4.56-21-g8c2ae1695913990cbe6c6a8aa294f354eba33bd0
Mesa: (master)4ea1565bbc49df79d4c39ba5491b0a83c2679a05
server:
(master)xorg-server-1.16.0-152-g3a51418b2db353519a1779cf3cebbcc9afba2520
Xf86_video_intel:(master)2.99.916-2-ge0f7e9fc2f0b39b9e939ff48edea29950f125420
Libva: (master)e0d25ece01e7aba819c910e98c4fb4706cdab055
Libva_intel_driver:(master)b18479e4fdd7af7cf2840542ef19dbe9114fdeaf
Kernel: (drm-intel-nightly)4a3d32734bdcef6813b31f06a58430436e98711e
Bug detailed description:
---------------------------
Following new cases fail only fail on SNB with mesa master branch, They work
well on mesa 10.3 branch.
spec_OpenGL_1.1_teximage-colors_GL_ALPHA
spec_OpenGL_1.1_teximage-colors_GL_ALPHA12
spec_OpenGL_1.1_teximage-colors_GL_ALPHA16
spec_OpenGL_1.1_teximage-colors_GL_ALPHA4
spec_OpenGL_1.1_teximage-colors_GL_ALPHA8
spec_OpenGL_1.1_teximage-colors_GL_LUMINANCE
spec_OpenGL_1.1_teximage-colors_GL_LUMINANCE12
spec_OpenGL_1.1_teximage-colors_GL_LUMINANCE12_ALPHA12
spec_OpenGL_1.1_teximage-colors_GL_LUMINANCE12_ALPHA4
spec_OpenGL_1.1_teximage-colors_GL_LUMINANCE16
spec_OpenGL_1.1_teximage-colors_GL_LUMINANCE16_ALPHA16
spec_OpenGL_1.1_teximage-colors_GL_LUMINANCE4
spec_OpenGL_1.1_teximage-colors_GL_LUMINANCE4_ALPHA4
spec_OpenGL_1.1_teximage-colors_GL_LUMINANCE6_ALPHA2
spec_OpenGL_1.1_teximage-colors_GL_LUMINANCE8
spec_OpenGL_1.1_teximage-colors_GL_LUMINANCE8_ALPHA8
spec_OpenGL_1.1_teximage-colors_GL_LUMINANCE_ALPHA
spec_OpenGL_1.1_teximage-colors_GL_R11F_G11F_B10F
spec_OpenGL_1.1_teximage-colors_GL_R16
spec_OpenGL_1.1_teximage-colors_GL_R16F
spec_OpenGL_1.1_teximage-colors_GL_R16_SNORM
spec_OpenGL_1.1_teximage-colors_GL_R32F
spec_OpenGL_1.1_teximage-colors_GL_R3_G3_B2
spec_OpenGL_1.1_teximage-colors_GL_R8
spec_OpenGL_1.1_teximage-colors_GL_R8_SNORM
spec_OpenGL_1.1_teximage-colors_GL_RED
spec_OpenGL_1.1_teximage-colors_GL_RG
spec_OpenGL_1.1_teximage-colors_GL_RG16
spec_OpenGL_1.1_teximage-colors_GL_RG16F
spec_OpenGL_1.1_teximage-colors_GL_RG16_SNORM
spec_OpenGL_1.1_teximage-colors_GL_RG32F
spec_OpenGL_1.1_teximage-colors_GL_RG8
spec_OpenGL_1.1_teximage-colors_GL_RG8_SNORM
spec_OpenGL_1.1_teximage-colors_GL_RGB
spec_OpenGL_1.1_teximage-colors_GL_RGB10
spec_OpenGL_1.1_teximage-colors_GL_RGB10_A2
spec_OpenGL_1.1_teximage-colors_GL_RGB12
spec_OpenGL_1.1_teximage-colors_GL_RGB16
spec_OpenGL_1.1_teximage-colors_GL_RGB16F
spec_OpenGL_1.1_teximage-colors_GL_RGB16_SNORM
spec_OpenGL_1.1_teximage-colors_GL_RGB32F
spec_OpenGL_1.1_teximage-colors_GL_RGB4
spec_OpenGL_1.1_teximage-colors_GL_RGB5
spec_OpenGL_1.1_teximage-colors_GL_RGB5_A1
spec_OpenGL_1.1_teximage-colors_GL_RGB8
spec_OpenGL_1.1_teximage-colors_GL_RGB8_SNORM
spec_OpenGL_1.1_teximage-colors_GL_RGB9_E5
spec_OpenGL_1.1_teximage-colors_GL_RGBA
spec_OpenGL_1.1_teximage-colors_GL_RGBA12
spec_OpenGL_1.1_teximage-colors_GL_RGBA16
spec_OpenGL_1.1_teximage-colors_GL_RGBA16_SNORM
spec_OpenGL_1.1_teximage-colors_GL_RGBA2
spec_OpenGL_1.1_teximage-colors_GL_RGBA32F
spec_OpenGL_1.1_teximage-colors_GL_RGBA4
spec_OpenGL_1.1_teximage-colors_GL_RGBA8
spec_OpenGL_1.1_teximage-colors_GL_RGBA8_SNORM
spec_OpenGL_1.1_teximage-colors_GL_SLUMINANCE8
spec_OpenGL_1.1_teximage-colors_GL_SLUMINANCE8_ALPHA8
spec_OpenGL_1.1_teximage-colors_GL_SRGB8
spec_OpenGL_1.1_teximage-colors_GL_SRGB8_ALPHA8
Reproduce steps:
-------------------------
1. xinit
2. bin/teximage-colors GL_RGBA32F -fbo -auto</pre>
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