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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [IVB/BYT/BDW/BSW]Piglit spec_ARB_draw_indirect_gl_VertexID_used_with_glDrawArraysIndirect fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83697#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [IVB/BYT/BDW/BSW]Piglit spec_ARB_draw_indirect_gl_VertexID_used_with_glDrawArraysIndirect fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83697">bug 83697</a>
from <span class="vcard"><a class="email" href="mailto:huax.lu@intel.com" title="lu hua <huax.lu@intel.com>"> <span class="fn">lu hua</span></a>
</span></b>
<pre>It works well on latest mesa master branch.
It still fails on Mesa 10.3 branch.
output(BDW):
Using glDrawArraysIndirect...
Probe color at (0,0)
Expected: 0.000000 1.000000 0.000000 1.000000
Observed: 1.000000 0.000000 0.000000 1.000000
Probe color at (80,0)
Expected: 0.000000 0.000000 1.000000 1.000000
Observed: 1.000000 0.000000 0.000000 1.000000
Probe color at (0,80)
Expected: 1.000000 1.000000 0.000000 1.000000
Observed: 1.000000 0.000000 0.000000 1.000000
Probe color at (80,80)
Expected: 1.000000 0.000000 1.000000 1.000000
Observed: 1.000000 0.000000 0.000000 1.000000
PIGLIT: {"result": "fail" }</pre>
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