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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Segfault in glBufferSubData"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82683#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Segfault in glBufferSubData"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82683">bug 82683</a>
from <span class="vcard"><a class="email" href="mailto:benjamin.foppa@gmail.com" title="Ben Foppa <benjamin.foppa@gmail.com>"> <span class="fn">Ben Foppa</span></a>
</span></b>
<pre>Sorry, can someone help me understand how this did turn out to be an OOM issue?
At 128000 buffers x 2^7 bytes per buffer, I get segfaults.
At 64000 buffers x 2^14 bytes per buffer, it completes fine.
At 64000 buffers x 2^15 bytes per buffer, the OS kills the program for using
too much RAM. It says "Killed". It doesn't segfault.</pre>
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