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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - [IVB/HSW] ogl-samples: gl-320-primitive-shading output errors"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76394#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - [IVB/HSW] ogl-samples: gl-320-primitive-shading output errors"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76394">bug 76394</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=76394#c11">comment #11</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=76394#c10">comment #10</a>)
> > Ping!
> >
> > [r600g] --- Should we change the 'Component'?
>
> The output for Intel is correct but there are still some error messages in
> the console so there is still something wrong somewhere. I'd suggest to keep
> this in i965 and maybe create a new bug for r600g.</span >
Yep, these are separate issues. This one could continue living as a mesa glsl
compiler bug, array size is checked here before it is known (array size being a
special case here with gl_in).</pre>
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