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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - i965: Support GL_ARB_blend_func_extended in SIMD16"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82831#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - i965: Support GL_ARB_blend_func_extended in SIMD16"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82831">bug 82831</a>
from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
<pre>I have just sent a patch to the mailing list for review:
<a href="http://lists.freedesktop.org/archives/mesa-dev/2014-September/067859.html">http://lists.freedesktop.org/archives/mesa-dev/2014-September/067859.html</a>
(In reply to <a href="show_bug.cgi?id=82831#c0">comment #0</a>)
<span class="quote">> Note that the PRM says
>
> > If multiple SIMD8 Dual Source messages are delivered by the pixel shader
> > thread, each SIMD8_DUALSRC_LO message must be issued before the
> > SIMD8_DUALSRC_HI message with the same Slot Group Select setting.</span >
I think this does not require any actions. If I am not wrong we are always
using the same Slot Group Select (0) for all 8 and 16 pixel dispatches.</pre>
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