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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Large shaders using UBOs take a long time to compile"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84053">84053</a>
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Large shaders using UBOs take a long time to compile
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>minor
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=106510" name="attach_106510" title="Sample shader">attachment 106510</a> <a href="attachment.cgi?id=106510&action=edit" title="Sample shader">[details]</a></span>
Sample shader

For example, the attached shader-runner test took 25 minutes on my IVB laptop. 
On a debug build of Mesa (with -O1), Sysprof says that ~90% of the time is
spent in brw::vec4_live_variables::compute_live_variables().

Changing the test to do

    pass = !(condition) && pass;

instead of

    if (condition)
        pass = false;

appears to end the slaughter.</pre>
        </div>
      </p>
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