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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Large shaders using UBOs take a long time to compile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84053#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Large shaders using UBOs take a long time to compile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84053">bug 84053</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=106512" name="attach_106512" title="Faster version of the same test">attachment 106512</a> <a href="attachment.cgi?id=106512&action=edit" title="Faster version of the same test">[details]</a></span>
Faster version of the same test
This version only takes ~30 seconds on the same system. Looking at sysprof
data, it appears that ~80% of that is spent in shader_runner parsing the test
file. :)</pre>
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