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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Ring hang with geometry shaders on SNB"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84104#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Ring hang with geometry shaders on SNB"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84104">bug 84104</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=84104#c2">comment #2</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=84104#c0">comment #0</a>)
> > The following two piglit tests cause a ring hang with the new SNB goemetry
> > shader code:
> >
> > spec/glsl-1.50/execution/geometry/primitive-id-restart
> > GL_TRIANGLE_STRIP_ADJACENCY ffs
> >
> > spec/glsl-1.50/execution/geometry/primitive-id-restart
> > GL_TRIANGLE_STRIP_ADJACENCY other
>
> I assume this happens without this commit in piglit, right?
>
> commit f43d2550178ddf75aa70983df73adb26c5ef5352
> Author: Samuel Iglesias Gonsalvez <<a href="mailto:siglesias@igalia.com">siglesias@igalia.com</a>>
> Date: Wed Sep 17 10:58:44 2014 +0200
>
> glsl-1.50-geometry-primitive-id-restart: Add workaround for Intel
> SandyBrige
>
>
> That commit is a work around for this hang and at least in my case and
> Samuel's it is sufficient to avoid running into it. Is that your case or are
> you hitting this even with that commit in piglit?</span >
Yes, it was without that commit.</pre>
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