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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Incorrect fog of war effect in Wasteland 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84155#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Incorrect fog of war effect in Wasteland 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84155">bug 84155</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>For some reason I cannot get the game to launch from cmdline and therefore
cannot make an apitrace, would be cool to get one to see what is happening from
API perspective. I did not spot anything obvious in the first glance to the
shaders, they are written for compatibility profile (using
gl_ModelViewProjectionMatrix and so on), GL_ARB_shader_texture_lod extension is
enabled in many of them.</pre>
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