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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Anno 1701 colors of textures are corrupted using Intel GM45 Express chipset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74760#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Anno 1701 colors of textures are corrupted using Intel GM45 Express chipset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74760">bug 74760</a>
from <span class="vcard"><a class="email" href="mailto:chefchenko@gmx.de" title="chefchenko@gmx.de">chefchenko@gmx.de</a>
</span></b>
<pre>Hi again!
I made an Apitrace:
apitrace trace wine Anno1701.exe > debug.txt
ERROR: ld.so: object '/usr/bin/../lib/apitrace/wrappers/glxtrace.so' from
LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object '/usr/bin/../lib/apitrace/wrappers/glxtrace.so' from
LD_PRELOAD cannot be preloaded: ignored.
apitrace: loaded into /usr/bin/wineserver
apitrace: loaded into /usr/bin/wine64-preloader
apitrace: loaded into /usr/bin/wine64-preloader
apitrace: loaded into /usr/bin/wine64-preloader
apitrace: loaded into /usr/bin/wine64-preloader
apitrace: loaded into /usr/bin/wine64-preloader
apitrace: loaded into /usr/bin/wine64-preloader
fixme:win:EnumDisplayDevicesW ((null),0,0x33b3b8,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
err:d3d:wined3d_debug_callback 0x89561d8: "GL_INVALID_VALUE in glPointSize".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1565
err:ntdll:RtlpWaitForCriticalSection section 0x1050c70 "?" wait timed out in
thread 0009, blocked by 0024, retrying (60 sec)
err:d3d:wined3d_debug_callback 0x84dde08: "GL_INVALID_VALUE in glPointSize".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1565
err:ntdll:RtlpWaitForCriticalSection section 0x1050c70 "?" wait timed out in
thread 0009, blocked by 0024, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x1050c70 "?" wait timed out in
thread 0009, blocked by 0024, retrying (60 sec)</pre>
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