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    <body><span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [bisected] glsl: uniform vars turns undefined in mesa 9.1.4; mesa 9.0 OK"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=70322">bug 70322</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [bisected] glsl: uniform vars turns undefined in mesa 9.1.4; mesa 9.0 OK"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=70322#c10">Comment # 10</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [bisected] glsl: uniform vars turns undefined in mesa 9.1.4; mesa 9.0 OK"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=70322">bug 70322</a>
              from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
        <pre>This is fixed in Mesa master by following commit:

--- 8< ---
72bb3f81c621931e42759148bc8bddc511266dd0 is the first bad commit
commit 72bb3f81c621931e42759148bc8bddc511266dd0
Author: Matt Turner <<a href="mailto:mattst88@gmail.com">mattst88@gmail.com</a>>
Date:   Tue Sep 2 14:43:43 2014 -0700

    i965/vec4: Don't iterate between blocks with inst->next/prev.

    The register coalescing portion of this patch hurts three shaders in
    Guacamelee by one instruction each, but examining the diff makes me
    believe that what we were generating was (perhaps harmlessly) incorrect.</pre>
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