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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - i965/fs: Better heuristics on when to drop from SIMD16 to SIMD8, on register spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85505#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - i965/fs: Better heuristics on when to drop from SIMD16 to SIMD8, on register spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85505">bug 85505</a>
from <span class="vcard"><a class="email" href="mailto:petri.latvala@intel.com" title="Petri Latvala <petri.latvala@intel.com>"> <span class="fn">Petri Latvala</span></a>
</span></b>
<pre>I modified the code that discards the SIMD16 shader when it does register
spilling to instead accept it. Tested GpuTest volplosion with the resulting
Mesa.
Before (using SIMD8): frame time 244ms
After (using SIMD16, spilling): frame time 235ms</pre>
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